Saturday, October 19, 2013

Ricky + Christy Honeymoon Music Video

A music video I made of our honeymoon trip to Zanzibar, Africa and Istanbul, Turkey. October 10-16, 2013. Shot with my IPhone 5S (new slow-mo feature is cool), Christy's IPhone 5 and our friend's GoPro HERO 3 Black Series. Enjoy! https://vimeo.com/77271047


Monday, September 23, 2013

Ground Zeroes Gameplay w/ LA Studio Animator In Game!

Here is one of the Gameplay videos of Metal Gear Solid: Ground Zeroes from TGS 13 showing our LA studio animator Brian in game being interrogated and then chocked out by Snake! How freaking cool!




Another Gameplay video at night time.



Saturday, September 7, 2013

Kojima Productions Los Angeles Opening Day Photos

I've uploaded some photos of the big opening day and ceremony at the LA Studio. Most of these photos I took but some I've collected from friends and some from Kojima-sans tweets.


Studio's Officially opened it's doors.

Great day for a Ceremony!


Our Kitchen.
One of the Focus Testing Monitor Rooms.

Shinkawa-San started tagging up our walls. This is the main conference room.
Another amazing doodle on the wall by Yoji Shinkawa.
Getting Ready for a special Metal Gear Ground Zeroes Demo!!
Gathering in the LA Studio Theater.
Open Bar!
Photograph with Shinkawa-San
Photograph with Kojima-san

Sake Ceremony Begins!
Special Sake glasses.

Got ours Signed!!!
Avinash requested Grey Fox and he got a masterpiece!
Shinkawa-san unveiled a painting he did for the LA Studio... I'm stealing it!
Amazing!
Group Photo
Tree Planting Ceremony.


We decided to Sign the Golden shovels

Company Photo

A great day with great people...
-Ricky

Friday, September 6, 2013

Kojima Productions Los Angeles Studio Photos

Here are some Official photos of our new studio. Finally open and fully functional.


Outside the Main Building.
Outside the secondary building, houses the focus testing room and movie theater!
Main Development area.
Secondary Development area.
One of the Audio Rooms.
Movie Theater!
Common Area.
Stairs leading up to the second floor offices.
Outside back patio.

Here are some news articles and links with more photos of the Press studio opening last night:

A Ceremonious Opening of Kojima Productions Los Angeles

Photos of the Kojima Productions Los Angeles studio opening

More to come later....
-Ricky

Tuesday, June 11, 2013

MGS V: The Phantom Pain E3 2013 Red Band Trailer

Here it is the Red Band trailer the Japan team has been working extremely hard on and a small contribution from members of the LA team when we went over.

http://www.youtube.com/watch?v=UMyoCr2MnpM

Copngrats to the team!

Tuesday, May 28, 2013

Fuse (Overstrike) Character Assets 2011-2012

Hello from Tokyo! I wanted to share some character art I worked on during my last couple of years at Insomniac Games. One of the last games I worked on was a title called Fuse which was originally announced as Overstrike. I'll share a few assets I worked on that I have with me here Japan, will try to update more when I get back home. Concept art for these were done by the great Carlo Arellano and Darren Quach. Just google them.

Looks like I can't upload any high res images here. It keeps getting res-ed down.
For higher res images you have to go to my CGHub images, click on an image and click download.
Example: http://cghub.com/images/view/540743/ click download under images.

This is Dalton the main hero character in the game. This is a later iteration of the character. These screenshots are from early 2012. 






This is the ZBrush sculpt of Dalton's snow jacket. I only worked on the high res sculpt.
This is Naya, the main female hero, this was back in 2011.


The Fuse female spacesuit in Zbrush.
The Low Res Female Spacesuit.
This is the Zbrush High res of the Fuse male spacesuit. Not much time was given for this since I would re-use a few pieces I already made from the female version.
This is my take on Izzy's head sculpt during Overstrike production. The eyelids are lowered for rigging purposes.
This is an early take on Izzy during Fuse production. This is not the final version of the head that made it into the game.
This was the Net Drone that was cut from the game. 
Here is a Maya Viewport screenshot of the Net Drone that was cut from the game.
This is the Mag Shield, Dalton's main gadget that he carries in the game during Overstrike production back in 2011. This actually made it into the final game. This asset was made in 1-2 days for the cg trailer.
This was Izzy's main gadget the Glue gun or Spider during Overstrike production back in 2011. This was eventually cut from the game when the design changed. This asset was made in 1-2 days for the cg trailer.
This was Naya's main gadget the Cloaker during Overstrike production back in 2011. This was eventually cut from the game when the design changed. This asset was made in 1-2 days for the cg trailer.
This is the Tesla Bow, Jacob's main gadget that he carries in the game during Overstrike production back in 2011. This actually made it into the final game. This asset was made in 1-2 days for the cg trailer.
This is a Maya Viewport sceenshot of the Attack Drone (later renamed to something else). I only worked on the high res.
A Zbrush Screenshot of an early version of Izzy for Fuse.
A Zbrush Screenshot of an early version of Izzy for Fuse.
An Early prototype of Izzy for Fuse.
This is another prototype of Izzy during Fuse production. Mainly updated face and hair from the previous version. This version was cut from the final game.
Another take on Izzy, this time with blonde hair. This version was cut from the final game.

That's it for now. I will try to update more when I get back to LA.

-Ricky